I'm a game developer that originally hails from the Live Action Role-playing universe. I dabble in the dark arts of level design, the mystical arts of game design, and a bit of narrative design. My love for movies, anime, and music influence my designs, but my analytical perspective of games guides me to deliver more of what the player craves. I take narrative and merge it with design to develop interesting characters, mechanics, scenarios, and levels. Aside from that I have a knack for 2D illustration and an aesthetic eye for detail. I make use of these to convey concepts and designs succinctly to my team.