SNOWMANIACS!

Project Duration: 2 weeks

Team Size: 6

Position: Game Designer

Platform: PC

Engine: Adobe Animate

Overview

Snowmaniacs is a 1v1 cat-and-mouse chase game that had the constraint of being fun. The prototype was created for the 1st RPP project at the Florida Interactive Entertainment Academy. Two players fight each other on a lake of ice and obstacles. Each snowman can slide along ice using snow drifts or rocks to stop themselves. The first to ram his torch into the other is the victor! The landscape of the frozen lake comes in 6 levels and has a variety of hazards.

  • Established a core design and vision following the requirement of "fun".
  • Led brainstorming sessions with designers to establish obstacles based on potential player tactics.
  • Assisted artists in creating UI that fit the style set by the artists.
  • Worked with artists to establish the character design inspired by a team members suggestion of "crazy snowmen with torches."
  • Handled the layout and creation of levels 2 & 5.

by Ron Weaver, Technical Design Director at Florida Interactive Entertainment Academy

 

Dear Brother is a first person survival horror prototype that had the constraint of focusing on story. The prototype was created for the 4th project in RPP at the Florida Interactive Entertainment Academy. The story follows a mysterious letter that the character receives from his younger brother. The character returns home from the mainland to find his brother and figure out what has him worried.

  • Pitched the initial concept to focus on the Roanoke disappearances on Roanoke island and using light as a mechanic.
  • Designed survival mechanic making use of torchlight to ward off enemies creatures.
  • Established skeletal structure of narrative and delivered through notes narrated by the protagonists brother. 
  • Placed audio, enemy encounters, and story beats into the world to target moments that created the most tension and discovery for the player.

DEAR BROTHER

Project Duration: 2 Weeks

Project Duration: 2 weeks

Team Size: 6

Position: Level Designer

Platform: PC

by Ron Weaver, Technical Design Director at Florida Interactive Entertainment Academy

 

Six Days Until Summer

Project Duration: 2 Weeks

Team Size: 6

Position: Game Designer

Platform: HTC Vive VR on PC

Engine: Unity 5 (VR)

Six Days Until Summer is a VR otome dating sim prototype that had the constraint of new technology. The prototype was created for the 5th project in RPP at the Florida Interactive Entertainment Academy. The game takes place in a metaphorical anime classroom depicting comical versions of students from Cohort 13 from FIEA. The player is the only female student at the school and can attempt to develop a relationship with any of the students. The catch is that one of the students is a Yandere and if he isn't satisfied someone may get hurt!

  • Pitched initial concept of the game to explore the dating sim genre in VR.
  • Created the core design for the game interaction and how day cycles functioned between interactions.
  • Designed date mode where players must find "conversation bubbles" that the date has referenced and toss them for increased fun in using VR.
  • Researched Otome games and the target audience to provide a tailored experience for the target audience, as well as curious players new to the genre.
  • Worked with programmers to implement UI in VR to reflect establish norms in this genre.

by Ron Weaver, Technical Design Director at Florida Interactive Entertainment Academy