Project Pumpkin

Genre: Fantasy Brawler/Fighter

Engine: Game Maker Studio

Team Size: 2

Roles: Game Designer

 

Overview

Project Pumpkin is the prototype from a Game Jam project with a Halloween Theme for the Southwest Ohio Video Game Initiative. The initial vision of the game was a 2D hand drawn brawler with an atmospheric background illustrating the theme of Halloween and to expanding on the world of Aymir. 

  • Designed character, world, & creatures.
  • Designed combat system & mechanics.
  • Created all art assets including animation.
  • Created and implemented all UI assets.
  • Implemented Parallax scrolling with background assets.
 

Project Seven Shades of Red

Genre: 2D Action Adventure

Engine: Game Maker Studio, Unity

Team Size: 1

Roles: Game Designer

Overview

Seven Shades of Red is a personal project in the works. It is an experimental way for me to develop my skills as a developer working on every aspect of the development process. The project has allowed me to experiment with developing in various game engines.

As an ongoing project I wrote the pitch document for the game during my Masters program. Below is the pitch document created at FIEA that won 4th place among 30 entries from fellow Producers. All entries were judged by 19 industry professionals and stacked ranked against the class and the instructor Rick Hall.

Game Design Pitch Document [View PDF]

If you would like to play the game click the link below!

Download the latest version! [Download Prototype]

 

Druids Grove

Genre: Turn based strategy

Team Size: 1

Roles: Game Designer

Overview

Druids Grove is a game prototype I developed during undergrad. The game pits 2 players against each other and each of them fight for territory and resources. Druids Grove was designed as a turn based strategy that attracts a target audience familiar with but not devoted to this genre . The design pushes the mechanics to allow for strategy and deep layers of choices. I designed a balanced set of creatures but I would like to explore a more robust system of stats and units. The game was built to be expandable by adding in different sets such as Knights, Wizards, and Necromancers. This sets up the game for longevity and potential revenue growth through expansions to the core game.

Download the latest version! [Druid's Grove Boardgame-08122016]