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Cosmonaut is a 2D action adventure game. This game is retro pixels blended with horror. Gameplay can be described as “Zero G movement in a metal coffin”.


What did I Do?

I was a Game Designer/Writer

  • Used game feel knowledge to polish zero g jump by tweaking speeds and camera lag

  • Tailored the laser pistol to provide disenpowerment early in the game through its overheating mechanic

  • Applied tension through the spore enemy design, creating distortion in small spaces

  • Set cadence between puzzles and combat zones allowing for moments of isolation

  • Wrote dialogue for Simon, Captain S, and Jarobi

  • Designed map to fit an ideal research ship from the future

  • Worked with the gameplay programmer to tailor AI behavior and abilities