Development Status: In-development

Project Duration: Ongoing

Team Size: 5

Position: Lead Designer

Platform: PC Steam

Engine: Game Maker Studio


Cosmonaut is a 2D action adventure game. The game features survival horror aspects and retro pixel art. The games main focus is on the story, exploration, and atmosphere providing a creepy "metal coffin" feel. Players must consciously be aware of their surroundings to keep themselves from getting trapped with enemies. Combat involves chaotic movement and using the environment to survive while navigating in zero G.

  • Expanded mechanics based around the initial pitch of jumping from floor to ceiling in 180 and 45 degree rotations.
  • Used  disempowerment, tension, isolation, and uncertainty to provide a horror game feel and informing design of movement, player interaction, and story beats.
  • Designed map layouts for both ships, using google sheets to convey placement and provided visuals for fast iteration on object placement.
  • Worked with programmer to create AI behavior, room hazards, enemy abilities, player abilities, and player weapons.

My overall contribution to the project was through creating mechanics and using them to build interesting encounters that reinforced horror themes. I also contributed by writing the dialogue and scripts for the game and in most cases served as a producer for testing, documentation, and communication. I helped to guide and solve problems with all other disciplines to maintain a core theme and have that reflect in their work.

This game was developed in the teams spare time with the intention of releasing on steam. I worked on the game while in a full time position in IT, and then during my masters program at FIEA.

Cosmonaut is currently in development with plans to release in late Fall 2017. Below is a promotional video of early content.